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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Constants.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Constants.cs</h1>  </div>
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<a href="_constants_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Properties;
<a name="l00006"></a>00006 
<a name="l00007"></a><a class="code" href="namespace_r_r_r_s_roguelike.html">00007</a> <span class="keyword">namespace </span>RRRSRoguelike
<a name="l00008"></a>00008 {
<a name="l00009"></a>00009 
<a name="l00010"></a>00010     
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 
<a name="l00013"></a>00013     <span class="keyword">public</span> <span class="keyword">static</span> <span class="keyword">class </span>Constants
<a name="l00014"></a>00014     {
<a name="l00015"></a>00015         <span class="keyword">public</span> <span class="keyword">static</span> readonly Dictionary&lt;string, ConsoleColor&gt; ColorsDictionary = <span class="keyword">new</span> Dictionary&lt;string, ConsoleColor&gt;()
<a name="l00016"></a>00016         {
<a name="l00017"></a>00017             {<span class="stringliteral">&quot;Black&quot;</span>,ConsoleColor.Black},
<a name="l00018"></a>00018             {<span class="stringliteral">&quot;Blue&quot;</span>,ConsoleColor.Blue},
<a name="l00019"></a>00019             {<span class="stringliteral">&quot;Cyan&quot;</span>,ConsoleColor.Cyan},
<a name="l00020"></a>00020             {<span class="stringliteral">&quot;DarkBlue&quot;</span>,ConsoleColor.DarkBlue},
<a name="l00021"></a>00021             {<span class="stringliteral">&quot;DarkCyan&quot;</span>,ConsoleColor.DarkCyan},
<a name="l00022"></a>00022             {<span class="stringliteral">&quot;DarkGrey&quot;</span>,ConsoleColor.DarkGray},
<a name="l00023"></a>00023             {<span class="stringliteral">&quot;DarkGreen&quot;</span>,ConsoleColor.DarkGreen},
<a name="l00024"></a>00024             {<span class="stringliteral">&quot;DarkMagenta&quot;</span>,ConsoleColor.DarkMagenta},
<a name="l00025"></a>00025             {<span class="stringliteral">&quot;DarkRed&quot;</span>,ConsoleColor.DarkRed},
<a name="l00026"></a>00026             {<span class="stringliteral">&quot;DarkYellow&quot;</span>,ConsoleColor.DarkYellow},
<a name="l00027"></a>00027             {<span class="stringliteral">&quot;Gray&quot;</span>,ConsoleColor.Gray},
<a name="l00028"></a>00028             {<span class="stringliteral">&quot;Green&quot;</span>,ConsoleColor.Green},
<a name="l00029"></a>00029             {<span class="stringliteral">&quot;Magenta&quot;</span>,ConsoleColor.Magenta},
<a name="l00030"></a>00030             {<span class="stringliteral">&quot;Red&quot;</span>,ConsoleColor.Red},
<a name="l00031"></a>00031             {<span class="stringliteral">&quot;White&quot;</span>,ConsoleColor.White},
<a name="l00032"></a>00032             {<span class="stringliteral">&quot;Yellow&quot;</span>,ConsoleColor.Yellow} 
<a name="l00033"></a>00033         };
<a name="l00034"></a>00034 
<a name="l00035"></a>00035         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">int</span> ConsoleHeight = <span class="keywordtype">int</span>.Parse(<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.ConsoleHeight);
<a name="l00036"></a>00036         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">int</span> ConsoleWidth = <span class="keywordtype">int</span>.Parse(<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.ConsoleWidth);
<a name="l00037"></a>00037         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">int</span> DungeonHeight = <span class="keywordtype">int</span>.Parse(<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.DungeonHeight);
<a name="l00038"></a>00038         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">int</span> DungeonWidth = <span class="keywordtype">int</span>.Parse(<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.DungeonWidth);
<a name="l00039"></a>00039         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">int</span> NumberOfSwords = <span class="keywordtype">int</span>.Parse(<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.NumberOfSwords);
<a name="l00040"></a>00040         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">int</span> NumberOfMonsters = <span class="keywordtype">int</span>.Parse(<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.NumberOfMonsters);
<a name="l00041"></a>00041 
<a name="l00042"></a>00042         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">string</span> StepsImage = <a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.StepsImage;
<a name="l00043"></a>00043         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">string</span> CursorImage = <a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.CursorImage;
<a name="l00044"></a>00044 
<a name="l00045"></a>00045         <span class="keyword">public</span> readonly <span class="keyword">static</span> ConsoleColor StepUpColor = ColorsDictionary[<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.StepUpColor];
<a name="l00046"></a>00046         <span class="keyword">public</span> readonly <span class="keyword">static</span> ConsoleColor StepDownColor = ColorsDictionary[<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.StepDownColor];
<a name="l00047"></a>00047 
<a name="l00048"></a>00048         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">string</span> InvalidCommandText = <a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.InvalidCommandText;
<a name="l00049"></a>00049         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">string</span> OKCommandText = <a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.OKCommandText;
<a name="l00050"></a>00050         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">string</span> InvalidMoveText = <a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.InvalidMoveText;
<a name="l00051"></a>00051 
<a name="l00052"></a>00052         <span class="keyword">public</span> readonly <span class="keyword">static</span> <span class="keywordtype">int</span> JumpDistance = <span class="keywordtype">int</span>.Parse(<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html" title="A strongly-typed resource class, for looking up localized strings, etc.">Resources</a>.JumpDistance);
<a name="l00053"></a>00053     }
<a name="l00054"></a>00054 }
</pre></div></div>
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